I need to remember to blog more…Here are some notes on 3d space, important especially when considering things like local rotation axes.
World space is in relation to our origin (0,0,0).
Object space is in relation to the pivot point of the object. The values will also reflect the local rotation axes of the object.
Local Space is in relation to the parent of the object. If we freeze transformations on an object that is in a hierarchy, then the object automatically follows the same values as it’s parent. If there is no parent/hierarchy (and if the object isn’t in a group), then world space is used.